Discussion:
[Freeciv-Dev] [patch #8034] Enable culture victory by default in civ2civ3 and experimental?
Jacob Nevins
2016-11-28 22:56:54 UTC
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URL:
<http://gna.org/patch/?8034>

Summary: Enable culture victory by default in civ2civ3 and
experimental?
Project: Freeciv
Submitted by: jtn
Submitted on: Mon 28 Nov 2016 10:56:53 PM UTC
Category: rulesets
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0, 3.0.0
Contains string changes: No

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Details:

The civ2civ3 and experimental ruleset both allow culture victory (since they
have effects allowing nonzero culture), but it's disabled by default.

Probably it would be better to enable it in [settings].

If no-one objects or gets there first I'll do this.




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David Fernandez
2017-03-21 13:10:32 UTC
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Follow-up Comment #1, patch #8034 (project freeciv):

I added culture effects to civ2civ3 for testing purposes, but they are not
properly balanced to enable a culture victory.
I think it would be too easy to win against the AI this way.

My idea was to use the culture to affect other minor effetcs like:
Civil_War_Chance, Spy_Resistant, Unit_Bribe_Cost_Pct, Incite_Cost_Pct.
I'll see if there are other effects available in latest freeciv version.

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Jacob Nevins
2017-04-01 19:12:21 UTC
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Update of patch #8034 (project freeciv):

Summary: Enable culture victory by default in civ2civ3 and
experimental? => Enable culture victory by default in experimental?


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