Discussion:
[Freeciv-Dev] [bug #25188] Qt-client rally points not saved to savegame
Marko Lindqvist
2016-10-16 07:31:07 UTC
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URL:
<http://gna.org/bugs/?25188>

Summary: Qt-client rally points not saved to savegame
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 16 Oct 2016 10:31:06 AM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release: 3.0.0
Contains string changes: None

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Details:






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Marko Lindqvist
2016-10-17 04:53:44 UTC
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Follow-up Comment #1, bug #25188 (project freeciv):

More generally; it has all the problems of a feature implemented completely on
client-side. These are the reasons features should not be implemented that
way:
- If client disconnects (either accidental or intentional connection loss),
server has no rally points to send upon reconnect
- If client is disconnected for a turn, rally points do not work during that
turn
- Rally points are not saved to the savegame

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mir3x
2016-10-18 06:14:19 UTC
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Follow-up Comment #2, bug #25188 (project freeciv):

Rally points has mostly one use case - autoattack.
Eg. enemy drops some units few seconds before turn done, and sets goto for
ships/figters to attack city, but he is not sure if he will get city, so he
doesnt set goto for land units.
Player quick buys cannon or other attacker and sets rally point to enemy land
unit and kills his land units before he can move them to empty city.
After that he clears rally point.
If he disconnects at turn change, then bad luck :D
So there is no point of saving that. Rally points in single player game are
quite useless.

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Marko Lindqvist
2017-05-03 05:34:00 UTC
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Update of bug #25188 (project freeciv):

Status: None => Duplicate
Assigned to: None => cazfi
Open/Closed: Open => Closed

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Follow-up Comment #3:

Handled at hostedredmine: https://www.hostedredmine.com/issues/657149

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