wotan
2017-03-07 11:24:38 UTC
URL:
<http://gna.org/bugs/?25564>
Summary: sound scripting breaks after a few tens of turns
Project: Freeciv
Submitted by: wotan
Submitted on: Tue 07 Mar 2017 11:24:37 AM UTC
Category: client-gtk-3.22
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: r35072
Discussion Lock: Any
Operating System: None
Planned Release:
Contains string changes: None
_______________________________________________________
Details:
after a few turns sound breaks and you hear only the erroneous (gunpowder)
explosion sound at the start of each turn
my sounds settings
stdsounds
stdmusic
SDL
'enable sound effects' enabled
'music' disabled
'menu music' disabled
I suspect the svn version isnt compatible with the sound pack
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?25564>
_______________________________________________
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http://gna.org/
<http://gna.org/bugs/?25564>
Summary: sound scripting breaks after a few tens of turns
Project: Freeciv
Submitted by: wotan
Submitted on: Tue 07 Mar 2017 11:24:37 AM UTC
Category: client-gtk-3.22
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: r35072
Discussion Lock: Any
Operating System: None
Planned Release:
Contains string changes: None
_______________________________________________________
Details:
after a few turns sound breaks and you hear only the erroneous (gunpowder)
explosion sound at the start of each turn
my sounds settings
stdsounds
stdmusic
SDL
'enable sound effects' enabled
'music' disabled
'menu music' disabled
I suspect the svn version isnt compatible with the sound pack
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?25564>
_______________________________________________
Message sent via/by Gna!
http://gna.org/