Discussion:
[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances
Marko Lindqvist
2016-01-21 07:29:33 UTC
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Update of patch #4392 (project freeciv):

Category: None => general
Planned Release: => 3.0.0


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Frank
2016-05-24 14:53:29 UTC
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Follow-up Comment #9, patch #4392 (project freeciv):

One of the few major C-evo features not yet available in Freeciv, good plan.
As feature for some (new) rulesets, not everywhere, not in classic.

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Marko Lindqvist
2017-05-02 13:50:44 UTC
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Update of patch #4392 (project freeciv):

Status: None => Ready For Test
Planned Release: 3.0.0 => 3.1.0

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Follow-up Comment #10:

Patch to give extras visibility_req property

- Only a tech can be such a requirement, this is not fullblown requirements
list
- This affects visibility of the extra only. For the purposes of all the rules
the extra still exist. Ruleset author is supposed to construct requirement
lists of the actual rules so that they match visibility of the extra, if that
is wanted.

(file #29953)
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Additional Item Attachment:

File name: ExtraVisibilityReq.patch Size:16 KB


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Marko Lindqvist
2017-05-03 17:35:34 UTC
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Update of patch #4392 (project freeciv):

Planned Release: 3.1.0 => 3.0.0, 3.1.0

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Follow-up Comment #11:

S3_0 version

(file #29957)
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Additional Item Attachment:

File name: ExtraVisibilityReq-S3_0.patch Size:16 KB


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Marko Lindqvist
2017-05-05 05:25:28 UTC
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Update of patch #4392 (project freeciv):

Status: Ready For Test => Done
Assigned to: None => cazfi
Open/Closed: Open => Closed


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