Discussion:
[Freeciv-Dev] [patch #6683] Floating point network representation
Marko Lindqvist
2015-12-15 05:58:40 UTC
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URL:
<http://gna.org/patch/?6683>

Summary: Floating point network representation
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 15 Dec 2015 07:58:40 AM EET
Category: general
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0, 3.0.0

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Details:

bug #22960 just silences warnings about the changes to exact value of a float
values when transfered over the network with the currently used
representation.
Pepeto wanted that floating points must have exactly same value on both ends
after they have been transfered over the network, so their network
representation must be changed to one with such accuracy.




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Marko Lindqvist
2016-03-01 02:09:19 UTC
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Follow-up Comment #1, patch #6683 (project freeciv):

Pepeto's argument was about values that matter. Currently the only floats
transfered are about ping times. Unless situation changes before Network
Protocol Freeze, this ticket is not a blocker for S2_6.

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Marko Lindqvist
2016-04-10 13:30:53 UTC
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Update of patch #6683 (project freeciv):

Planned Release: 2.6.0, 3.0.0 => 3.0.0

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This ticket is not a blocker for S2_6.
So postponing.

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Marko Lindqvist
2017-05-03 14:59:50 UTC
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Update of patch #6683 (project freeciv):

Status: None => Duplicate
Assigned to: None => cazfi
Open/Closed: Open => Closed

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Follow-up Comment #3:

Handled at hostedredmine: https://www.hostedredmine.com/issues/657292

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