Jacob Nevins
2016-09-17 22:26:08 UTC
URL:
<http://gna.org/bugs/?25069>
Summary: Goto path drawing bug with exhausted unit and maglev
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 17 Sep 2016 11:26:08 PM BST
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: S2_6 r33825
Discussion Lock: Any
Operating System: GNU/Linux
Planned Release: 2.6.0, 3.0.0
Contains string changes: None
_______________________________________________________
Details:
In the attached savegame, select [l tgt="unit" id=6870 name="Settlers" /] and
try to set a goto path.
The drawn path has filled blobs every step as long as the unit is on a maglev,
as if it would take a turn per tile, but all the turn numbers are the same;
and I think the path chosen is correct (it doesn't think the maglev is extra
costly and avoid it).
I think this must be something do with the unit having no move points and the
maglev having no move cost.
S2_6 r33825, Qt client, civ2civ3 ruleset.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Sat 17 Sep 2016 11:26:08 PM BST Name:
toltecs-T0276-Y01784-manual.sav.bz2 Size: 963kB By: jtn
<http://gna.org/bugs/download.php?file_id=28645>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?25069>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
<http://gna.org/bugs/?25069>
Summary: Goto path drawing bug with exhausted unit and maglev
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 17 Sep 2016 11:26:08 PM BST
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: S2_6 r33825
Discussion Lock: Any
Operating System: GNU/Linux
Planned Release: 2.6.0, 3.0.0
Contains string changes: None
_______________________________________________________
Details:
In the attached savegame, select [l tgt="unit" id=6870 name="Settlers" /] and
try to set a goto path.
The drawn path has filled blobs every step as long as the unit is on a maglev,
as if it would take a turn per tile, but all the turn numbers are the same;
and I think the path chosen is correct (it doesn't think the maglev is extra
costly and avoid it).
I think this must be something do with the unit having no move points and the
maglev having no move cost.
S2_6 r33825, Qt client, civ2civ3 ruleset.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Sat 17 Sep 2016 11:26:08 PM BST Name:
toltecs-T0276-Y01784-manual.sav.bz2 Size: 963kB By: jtn
<http://gna.org/bugs/download.php?file_id=28645>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?25069>
_______________________________________________
Message sent via/by Gna!
http://gna.org/