Discussion:
[Freeciv-Dev] [bug #25069] Goto path drawing bug with exhausted unit and maglev
Jacob Nevins
2016-09-17 22:26:08 UTC
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URL:
<http://gna.org/bugs/?25069>

Summary: Goto path drawing bug with exhausted unit and maglev
Project: Freeciv
Submitted by: jtn
Submitted on: Sat 17 Sep 2016 11:26:08 PM BST
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: S2_6 r33825
Discussion Lock: Any
Operating System: GNU/Linux
Planned Release: 2.6.0, 3.0.0
Contains string changes: None

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Details:

In the attached savegame, select [l tgt="unit" id=6870 name="Settlers" /] and
try to set a goto path.

The drawn path has filled blobs every step as long as the unit is on a maglev,
as if it would take a turn per tile, but all the turn numbers are the same;
and I think the path chosen is correct (it doesn't think the maglev is extra
costly and avoid it).

I think this must be something do with the unit having no move points and the
maglev having no move cost.

S2_6 r33825, Qt client, civ2civ3 ruleset.



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File Attachments:


-------------------------------------------------------
Date: Sat 17 Sep 2016 11:26:08 PM BST Name:
toltecs-T0276-Y01784-manual.sav.bz2 Size: 963kB By: jtn

<http://gna.org/bugs/download.php?file_id=28645>

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Jacob Nevins
2016-09-17 22:28:49 UTC
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Additional Item Attachment, bug #25069 (project freeciv):

File name: 0move_maglev.png Size:629 KB


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Marko Lindqvist
2017-05-03 22:05:23 UTC
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Update of bug #25069 (project freeciv):

Status: None => Duplicate
Assigned to: None => cazfi
Open/Closed: Open => Closed

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Follow-up Comment #1:

Handled at hostedredmine: https://www.hostedredmine.com/issues/657396

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