David Fernandez
2016-03-26 20:26:25 UTC
URL:
<http://gna.org/patch/?7079>
Summary: civ2civ3 - Disallow Triremes to navigate rivers
Project: Freeciv
Submitted by: bardo
Submitted on: Sat 26 Mar 2016 08:26:25 PM UTC
Category: rulesets
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release:
_______________________________________________________
Details:
The ability of triremes to move on rivers introduces some exploits that I do
not know how to prevent:
1) It is possible to bypass the rule "slow invasion" by moving from ocean to
river.
2) It is possible to use chains of triremes to allow one unit to move an
unlimited number of tiles (along a river) in one single turn (by repeating
load-move-unload, load...)
3) Even without chaining, a unit can move in the same turn inside a trireme
and then continue his own movement along the river.
It feels like using twice the bonus to movement on river and it causes a lot
of micromanagement.
I think the bonus to movement by river is a good representation of sails being
used to move the units faster. I suggest to remove this capability of triremes
for good.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Sat 26 Mar 2016 08:26:25 PM UTC Name: civ2civ3-trireme_river-S2_6.patch
Size: 1kB By: bardo
<http://gna.org/patch/download.php?file_id=27027>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?7079>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
<http://gna.org/patch/?7079>
Summary: civ2civ3 - Disallow Triremes to navigate rivers
Project: Freeciv
Submitted by: bardo
Submitted on: Sat 26 Mar 2016 08:26:25 PM UTC
Category: rulesets
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release:
_______________________________________________________
Details:
The ability of triremes to move on rivers introduces some exploits that I do
not know how to prevent:
1) It is possible to bypass the rule "slow invasion" by moving from ocean to
river.
2) It is possible to use chains of triremes to allow one unit to move an
unlimited number of tiles (along a river) in one single turn (by repeating
load-move-unload, load...)
3) Even without chaining, a unit can move in the same turn inside a trireme
and then continue his own movement along the river.
It feels like using twice the bonus to movement on river and it causes a lot
of micromanagement.
I think the bonus to movement by river is a good representation of sails being
used to move the units faster. I suggest to remove this capability of triremes
for good.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Sat 26 Mar 2016 08:26:25 PM UTC Name: civ2civ3-trireme_river-S2_6.patch
Size: 1kB By: bardo
<http://gna.org/patch/download.php?file_id=27027>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?7079>
_______________________________________________
Message sent via/by Gna!
http://gna.org/