Discussion:
[Freeciv-Dev] [patch #5587] Labels for earth scenarios
David Fernandez
2014-12-19 20:58:34 UTC
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URL:
<http://gna.org/patch/?5587>

Summary: Labels for earth scenarios
Project: Freeciv
Submitted by: bardo
Submitted on: Fri 19 Dec 2014 08:58:33 PM UTC
Category: rulesets
Priority: 3 - Low
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release:

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Details:

I have made a list of "natural wonders" and I'm adding them to the earth
scenarios as labels.

I wonder if there is a way to make that those "labeled tiles" have an effect
on the game.

My first idea was to find a way to increase the culture points of the owner of
a "labeled tile", now that achievements are available in v2.6, but I'm not
sure if possible (or worth to implement).

For civ2civ3 earth rules, I'm thinking to create a new special resource,
placed on those labeled tiles, to give some extra bonus, or maybe to trigger
extra culture. But I guess there is no way to make such scenario compatible at
same time with classic rules.

For the earth maps hosted here, I'll add just the labels.
I did not want the map to look like an atlas so I did not include names of
rivers, mountain ranges, oceans, etc. I tried to include special features like
waterfalls, volcanos, canyons, summits, cliffs, caves, reefs, etc. I'll paste
here the full list when ready.




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David Fernandez
2014-12-20 17:27:41 UTC
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Follow-up Comment #1, patch #5587 (project freeciv):

This is my list of "natural wonders", based on:
World Heritage List (Unesco)
Natural Wonders (CNN)
Wonders of Nature finalists (New7Wonders)
Wonders of the Underwater World (CEDAM)

I have added them to my earth scenario for civ2civ3. I'll try to add them to
hosted earth maps if you like.

# Summits
Mount Everest
Mount Aconcagua
Mount McKinley
Mount Kilimanjaro
Mount Puncak Jaya

# Mountains
Matterhorn
Jade Mountain
Mount Fuji
Huangshan Mountain
Table Mountain

# Volcanoes
Kilauea Volcano
Etna Volcano
Yasur Volcano
Peak of the Furnace

# Geysers
Yellowstone
Valley of Geysers
Mud Volcanoes

# Lakes
Lake Baikal
Great Lakes
Rift Valley Lakes
Lake Titicaca
Dead Sea
Masurian Lakeland

# Waterfalls
Angel Falls
Niagara Falls
Iguazu Falls
Victoria Falls

# Cliffs/Fjords/Bays
Na Pali Coast
Cliffs of Moher
Cliffs of Dover

Geirangerfjord
Milford Sound

Ha Long Bay
Bay of Fundy

# Canyons
Grand Canyon
Copper Canyon
Colca Canyon
Fish River Canyon

# Valleys
Indus Gorge
Yosemite Valley
Nahanni Valley
Valley of the Ten Peaks
Jiuzhaigou Valley
Li River Mountains
Lena Pillars
Putorana Plateau
Bungle Bungle Range

# Rock Formations
Ayers Rock
Zuma Rock
Rock of Gibraltar

Tsingy de Bemaraha
Manpupuner Rocks
Eye of Sahara
Cotton Castle

# Desert
Uyuni Salt Flat
Namib Sand Sea
White Desert

# Glacier
Greenland Ice Sheet
Antarctic Ice Sheet
Vatna Glacier

# Underwater
Mariana Trench
Great Barrier Reef
Red Sea Reef
Atolls of the Maldives
Great Blue Hole

# Islands
Galapagos Islands
Komodo Island
Jeju Island
Bu Tinah Shoals
Fernando de Noronha Islands
Lagoons of New Caledonia

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David Fernandez
2014-12-21 00:50:19 UTC
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Follow-up Comment #2, patch #5587 (project freeciv):

You can see here my suggested list of labels, placed in google maps:
https://www.google.com/maps/d/viewer?mid=zLFl5i7HCdUI.kfJJtEj2UejQ

But it is not easy to add them to the official scenarios because most tiles
are plains/grass. With few mountains and rivers to use as reference.

I'm not sure now if it is good idea to use this kind of labels here.

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J. M. Gorbach
2014-12-21 09:01:17 UTC
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Post by David Fernandez
I wonder if there is a way to make that those "labeled tiles" have an effect
on the game.
It's a very interesting idea. This can create an exciting element that
requires the player to adapt to the tactical situation!
Post by David Fernandez
My first idea was to find a way to increase the culture points of the owner
of a "labeled tile", now that achievements are available in v2.6, but I'm not
sure if possible (or worth to implement).
Now.. Freeciv has the boolean 'hut_enter'. One possible solution... create
another boolean like 'tile_enter' or 'tile_place' with API_TYPE_TILE in
script_signal.c.

And.. Maybe we can write a lua script:
when the explorer (land) - or the caravel (sea) -
enter in the tile (xxx,xxx)
notify (You've climbed Mount Everest)
gain history



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Marko Lindqvist
2014-12-21 09:14:17 UTC
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create another boolean like 'tile_enter' or 'tile_place' with
API_TYPE_TILE in script_signal.c.
There's already generic unit movement related script signal (can't check the
name just now) just like that. Don't know about the performance of checking
every move in the lua side, though (I do have a modpack where I use that
signal, but lua function there is not iterating through long list of tiles to
consider special)

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David Lowe
2014-12-21 19:20:51 UTC
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Follow-up Comment #5, patch #5587 (project freeciv):

I think it was commercial Civ III that had scenarios in which the goal was to
occupy certain tiles - every turn a unit sat there it increased the score
[more units, more points]. Just an idea.

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David Fernandez
2014-12-22 16:58:26 UTC
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Follow-up Comment #6, patch #5587 (project freeciv):

It sound good, I'll test that script for my modpack, thank you.
If it affects performance, I guess it is better not to include in the official
scenarios.
Post by David Lowe
I think it was commercial Civ III that had scenarios in which the goal was to
occupy certain tiles - every turn a unit sat there it increased the score
[more units, more points]. Just an idea.
I remember those scenarios, it was used, for example, to generate treasury
units in recent discovered america, that you had to move back to europe to
transform into money. It was fun.

Right now, I'm testing to give extra culture and luxuries to a city placed
near the "labeled tile" (by using a special resource).

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David Fernandez
2017-05-18 22:01:00 UTC
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Follow-up Comment #7, patch #5587 (project freeciv):

Implemented here:
http://www.hostedredmine.com/issues/659517

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Sveinung Kvilhaugsvik
2017-05-18 22:04:53 UTC
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Update of patch #5587 (project freeciv):

Status: None => Duplicate
Open/Closed: Open => Closed


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