Jacob Nevins
2015-10-25 13:52:57 UTC
URL:
<http://gna.org/patch/?6480>
Summary: Oil platform graphics
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 25 Oct 2015 13:52:56 UTC
Category: art
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0, 3.0.0
_______________________________________________________
Details:
To improve the look of civ2civ3 "sea mines", it would be nice to have separate
"oil platform" graphics. (See also patch #5915.)
There's already a graphic as part of ampliohexbig, which can be used for
Amplio2/Amplio/Cimpletoon.
http://forum.freeciv.org/f/viewtopic.php?f=12&t=501&start=10#p3367
Can always fall back to current oil derrick if we don't manage to get graphics
for all tilesets.
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?6480>
_______________________________________________
Message sent via/by Gna!
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<http://gna.org/patch/?6480>
Summary: Oil platform graphics
Project: Freeciv
Submitted by: jtn
Submitted on: Sun 25 Oct 2015 13:52:56 UTC
Category: art
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0, 3.0.0
_______________________________________________________
Details:
To improve the look of civ2civ3 "sea mines", it would be nice to have separate
"oil platform" graphics. (See also patch #5915.)
There's already a graphic as part of ampliohexbig, which can be used for
Amplio2/Amplio/Cimpletoon.
http://forum.freeciv.org/f/viewtopic.php?f=12&t=501&start=10#p3367
Can always fall back to current oil derrick if we don't manage to get graphics
for all tilesets.
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?6480>
_______________________________________________
Message sent via/by Gna!
http://gna.org/