Discussion:
[Freeciv-Dev] [bug #25628] Crash on Turn Done
Eric
2017-03-31 13:06:36 UTC
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Summary: Crash on Turn Done
Project: Freeciv
Submitted by: koqebwix
Submitted on: ven. 31 mars 2017 13:06:35 UTC
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: 2.5.6
Discussion Lock: Any
Operating System: Microsoft Windows
Planned Release:
Contains string changes: None

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Details:

Hello.

Freeciv crashes sometimes when I click "Turn Done".
I really don't have any explanation, because I just can't see a pattern.
But when it crashes, it crashes again if I restart with the last saved game.

Sometimes when I load another saved game (like 1 or 2 turns before), it
crashes again at the same turn... but sometimes not.
The crash may come in the first 10 turns or at turn 150 (like I said : no
pattern)

Maybe it's something I modified in the effects.rulest or a new unit or
building... (I'm using my own ruleset and tileset)
But I'm pretty sure I have done it right.

Is there a known crash with an effect?

(I'm using Freeciv 2.5.6 GTK+2 client on Windows XP, playing against AI
players only)

Sorry for my English, it's not my first language...




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Marko Lindqvist
2017-03-31 13:17:05 UTC
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Post by Eric
But when it crashes, it crashes again if I restart with the last saved game.
Can you attach such a savegame to reproduce the problem?

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Eric
2017-03-31 13:54:07 UTC
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Additional Item Attachment, bug #25628 (project freeciv):

File name: crash.sav.bz2 Size:66 KB


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Eric
2017-03-31 13:56:32 UTC
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Follow-up Comment #2, bug #25628 (project freeciv):

I suppose you will need all files of the mod too... if you want to run the
saved game.

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Marko Lindqvist
2017-03-31 15:50:25 UTC
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Follow-up Comment #3, bug #25628 (project freeciv):

Yes, the ruleset would be needed too. Sorry for not noticing the part about
you using your own ruleset.

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Eric
2017-04-01 06:15:42 UTC
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Follow-up Comment #4, bug #25628 (project freeciv):

OK.
But I have modified some files in the misc and amplio2 directory...
So what I must do is make my own tileset instead before sending you anything.

I suppose the saved game will not be compatible after that :(
So I will have to play again and when it crashes, send you another saved game
with my mod this time.

This could take some time, because the crash is somewhat rare.

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Eric
2017-04-01 06:17:09 UTC
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Follow-up Comment #5, bug #25628 (project freeciv):

Thanks for the help.
I'll be back as soon as possible!

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Eric
2017-04-01 08:26:19 UTC
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Follow-up Comment #6, bug #25628 (project freeciv):

Hello again.
It didn't take long to crash this time...
So here's the new crashing saved game and the mod.

(file #29911)
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Additional Item Attachment:

File name: newcrash.sav.bz2 Size:42 KB


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Eric
2017-04-01 08:32:16 UTC
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Follow-up Comment #7, bug #25628 (project freeciv):

The mod is too big to upload here.
You can download it here :
http://server2.xcel7.com/publiset/koqmod.zip

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Eric
2017-04-03 09:39:16 UTC
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Follow-up Comment #8, bug #25628 (project freeciv):

I finaly have a hint:
I tried to play without constructing bases, and it doesn't crash (for now)

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Marko Lindqvist
2017-04-30 05:50:13 UTC
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Update of bug #25628 (project freeciv):

Category: general => ai


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Marko Lindqvist
2017-04-30 08:57:12 UTC
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Follow-up Comment #11, bug #25628 (project freeciv):

They are source code pathes, so you can't really use them if you don't build
freeciv yourself. They are here mainly for other developers to review before
they are accepted to freeciv repository. Hopefully they get in before next
freeciv release. 2.5.7 shouldn't be too many weeks away.

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Eric
2017-04-30 09:34:43 UTC
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Follow-up Comment #12, bug #25628 (project freeciv):

OK.
Thank you again for your help.
At least I can stop trying to find what I have done wrong :)

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Marko Lindqvist
2017-05-01 14:28:34 UTC
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Follow-up Comment #13, bug #25628 (project freeciv):

As you said it's crashing often, I'd want to do some autogame testing with
your ruleset to see if there's more similar AI problems happening with it.
Unfortunately there's too many things on my plate already, so it will probably
happen only *after* 2.5.8 release, so won't yield results to that release.

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Marko Lindqvist
2017-05-01 14:30:03 UTC
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Follow-up Comment #14, bug #25628 (project freeciv):

I meant release 2.5.7... As you can see my thoughts are already set to what
can be done for 2.5.8.

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Marko Lindqvist
2017-05-01 16:44:17 UTC
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Follow-up Comment #15, bug #25628 (project freeciv):

carsh.sav.bz2 was caused by the same bug. If you still have crashes after this
is fixed (I may make a test build as soon as tomorrow), please report them to
our new bug tracker http://www.hostedredmine.com/projects/freeciv/issues/new
(All of gna.org is going to shut down, so we need to migrate away)

Your modpack looks good. Maybe you want to share it at modpacks forum at
http://forum.freeciv.org/f/viewforum.php?f=11
Some of the sprites could be useful for me in an another modpack, but then we
would need out to sort out their licensing etc.

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Marko Lindqvist
2017-05-01 17:46:39 UTC
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Update of bug #25628 (project freeciv):

Status: Ready For Test => Fixed
Assigned to: None => cazfi
Open/Closed: Open => Closed


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